Close Menu
  • Home
  • Articles
    • Attacks
      • BEC
      • Data Breach
      • DDoS
      • Evasion Attacks
      • Injection
      • Malware
      • MITM
      • Phishing
      • Ransomware
      • RCE
      • Social Engineering
      • Spoofing
      • Spyware
    • Business and Policy
      • BCP and DRP
      • GRC
      • Regulations
    • Data Protection
      • DLP
      • DRM
      • Encryption
      • IAM
    • Future, Trends and Insight
      • AI
      • Events & Community
      • Emerging Tech
      • Expert Panel
      • Interviews With Experts
      • Insights
      • Study & Research
    • Resources
      • Guides
      • Tools
      • Training & Education
    • Security
      • API
      • Apps
      • Cloud
      • Critical Infrastructure
      • Endpoint
      • Hardware
      • IoT
      • Mobile
      • Network
      • OT
      • Port Security
      • Security Architecture
      • Software Development
      • Supply Chain
      • Zero Trust
    • Threats and Vulnerabilities
      • Emerging Threats
      • Insider Threats
      • Risk Management
      • Threat Intelligence
      • Zero Day
  • News and Exclusives
    • Latest News
    • ISB Exclusive
    • Positive News
  • Who We Are
    • About Us
    • Information Security Buzz Expert Panel​
    • Write for Us
    • Media Pack
  • Contact Us
  • Newsletter
Facebook X (Twitter) LinkedIn
Facebook X (Twitter) LinkedIn
Information Security BuzzInformation Security Buzz
  • Home
  • Articles
    • Attacks
      • BEC
      • Data Breach
      • DDoS
      • Evasion Attacks
      • Injection
      • Malware
      • MITM
      • Phishing
      • Ransomware
      • RCE
      • Social Engineering
      • Spoofing
      • Spyware
    • Business and Policy
      • BCP and DRP
      • GRC
      • Regulations
    • Data Protection
      • DLP
      • DRM
      • Encryption
      • IAM
    • Future, Trends and Insight
      • AI
      • Events & Community
      • Emerging Tech
      • Expert Panel
      • Interviews With Experts
      • Insights
      • Study & Research
    • Resources
      • Guides
      • Tools
      • Training & Education
    • Security
      • API
      • Apps
      • Cloud
      • Critical Infrastructure
      • Endpoint
      • Hardware
      • IoT
      • Mobile
      • Network
      • OT
      • Port Security
      • Security Architecture
      • Software Development
      • Supply Chain
      • Zero Trust
    • Threats and Vulnerabilities
      • Emerging Threats
      • Insider Threats
      • Risk Management
      • Threat Intelligence
      • Zero Day
  • News and Exclusives
    • Latest News
    • ISB Exclusive
    • Positive News
  • Who We Are
    • About Us
    • Information Security Buzz Expert Panel​
    • Write for Us
    • Media Pack
  • Contact Us
  • Newsletter
Subscribe
Information Security BuzzInformation Security Buzz
Home - Study & Research - McAfee Report Finds Automation And Use Of Gamification Are Key To Winning The Game Against Cybercriminals
Study & Research

McAfee Report Finds Automation And Use Of Gamification Are Key To Winning The Game Against Cybercriminals

ISBuzz TeamBy ISBuzz TeamApril 5, 20184 Mins Read
Share LinkedIn Twitter Facebook Copy Link Email
Share
Facebook Twitter LinkedIn Email Copy Link
Quick AI Summary
ChatGPTClaudeGeminiGrokPerplexityDeepSeekCopilot

New survey reveals state of cybersecurity skills shortage and recommends organisational tactics to help counter cyberthreats

NEWS HIGHLIGHTS:

  • Forty-six percent of cybersecurity responders believe they will struggle with or it will be impossible to keep up with increase and complexity of threats they will face in the next 12 months
  • IT security staff report needing to increase their security staff by 24 percent to adequately manage their organisation’s cyberthreats
  • A majority of respondents (81 percent) believe cybersecurity would be more successful if greater automation were implemented
  • Seventy-eight percent say the current generation entering the workforce, those that grew up playing video games, are stronger candidates for cybersecurity roles

McAfee, the device-to-cloud cybersecurity company, today released Winning the Game, a new report investigating key challenges facing IT security organisations in terms of threats, technology investment and skills required to win the fight against cyberthreats. The survey revealed that concerted efforts to increase job satisfaction, automation in the Security Operations Centre (SOC) and gamification in the workplace are key to beating cybercriminals at their own game. 

The landscape for cyberthreats is growing, both in complexity and volume. According to the report, 46 percent of respondents believe that in the next year they will either struggle to deal with the increase of cyberthreats or that it will be impossible to defend against them. Further complicating the dynamics of the competition between security responder and cybercriminal is the cybersecurity skills crisis. Survey respondents believe they need to increase their IT staff by nearly a quarter (24 percent) in order to manage the threats their organisations are currently facing, while 84 percent admit it is difficult to attract talent and 31 percent say they do not actively do anything to attract new talent.

“With cybersecurity breaches being the norm for organisations, we have to create a workplace that empowers cybersecurity responders to do their best work,” said Grant Bourzikas, chief information security officer at McAfee. “Consider that nearly a quarter of  respondents say that to do their job well, they need to increase their teams by a quarter, keeping our workforce engaged, educated and satisfied at work is critical to ensuring organisations do not increase complexity in the already high-stakes game against cybercrime.”

Automation

The growing threat landscape and recruitment and retention challenges facing the cybersecurity workforce demand automation as a key ingredient in the game against cyberattackers. By pairing human intelligence with automated tasks and putting human-machine teaming in practice, automated programs handle basic security protocols while practitioners have their time freed up to proactively address unknown threats.

  • Eighty-one percent believe their organisation’s cybersecurity would be safer if it implemented greater automation
  • A quarter say that automation frees up time to focus on innovation and value-added work
  • Nearly a third (32 percent) of those not investing in automation say it is due to lack of in-house skills

Gamification

Gamification, the concept of applying elements of game-playing to non-game activities, is growing in importance as a tool to help drive a higher performing cybersecurity organisation. Within organisations that hold gamification exercises, hackathons, capture-the-flag, red team-blue team or bug bounty programs are the most common, and almost all (96 percent) of those that use gamification in the workplace report seeing benefits. In fact, respondents who report they are extremely satisfied with their jobs are most likely to work for an organisation that runs games or competitions multiple times per year.

  • More than half (57 percent) report that using games increases awareness and IT staff knowledge of how breaches can occur
  • Forty-three percent say gamification enforces a teamwork culture needed for quick and effective cybersecurity
  • Three-quarters (77 percent) of senior managers agree that their organisation would be safer if they leveraged more gamification

The Next Generation of Cyberthreat Hunters

To address the shortage skilled cybersecurity workers, the report findings suggest that gamers, those engaged and immersed in online competitions, may be the logical next step to plugging the gap. Nearly all (92 percent) of respondents believe that gaming affords players experience and skills critical to cybersecurity threat hunting: logic, perseverance, an understanding of how to approach adversaries and a fresh outlook compared to traditional cybersecurity hires.

  • Three-quarters of senior managers say they would consider hiring a gamer even if that person had no specific cybersecurity training or experience
  • More than three quarters (78 percent) of respondents say the current generation entering the workforce, who have been raised playing video games, are stronger candidates for cybersecurity roles than traditional hires
  • Seventy-two percent of respondents say hiring experienced video gamers into the IT department seems like a good way to plug the cybersecurity skills gap

[su_box title=”About McAfee Labs” style=”noise” box_color=”#336588″][short_info id=’60470′ desc=”true” all=”false”][/su_box]

ISBuzz Team
  • ISBuzz Team
    Air Canada Data Breach: BianLian Extortion Group Claims A Massive Heist Contrary To Airline’s Earlier Statement
  • ISBuzz Team
    Unprecedented DDoS Attack Rocks The Web: Tech Giants Reveal A Digital Tsunami
  • ISBuzz Team
    CISA Flags High-Severity Adobe Acrobat Reader Flaw Amid Active Exploits
  • ISBuzz Team
    Curl Security Alert: Patching A Critical Bug Averting Potential Cyber Catastrophe

The opinions expressed in this post belong to the individual contributors and do not necessarily reflect the views of Information Security Buzz.

Share. Facebook Twitter LinkedIn Email Copy Link

Related Posts

Understanding Cloud Access Security Brokers (CASB)

March 28, 202410 Mins Read

Decoding Cloud Security Posture Management (CSPM)

March 28, 202411 Mins Read

Master Cloud Compliance Tools: Achieve Regulatory Success

March 28, 202411 Mins Read
ISB-Bora-Side-Bar

 
ISB-Bora-Side-Bar
Black ISB Logo

Information Security Buzz is an independent resource that provides the experts’ comments, analysis, and opinion on the latest Cybersecurity news and topics

X (Twitter) LinkedIn Facebook RSS

Working With Us

  • About Us
  • Advertise With Us
  • Contact Us

Write For Us

  • How To Contribute

The Pages

  • Privacy Policy
  • Cookie Policy
  • AI Policy
  • Terms & Conditions
  • Copyright Notice

Information Security Buzz and all its contents are copyright © 2014-2025. All rights reserved. All third-party trademarks are recognized.

Type above and press Enter to search. Press Esc to cancel.

Manage Consent
To provide the best experiences, we use technologies like cookies to store and/or access device information. Consenting to these technologies will allow us to process data such as browsing behavior or unique IDs on this site. Not consenting or withdrawing consent, may adversely affect certain features and functions.
Functional Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
  • Manage options
  • Manage services
  • Manage {vendor_count} vendors
  • Read more about these purposes
View preferences
  • {title}
  • {title}
  • {title}